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EffectsIntermediate

Weathering & Battle Damage

Add realistic wear, chips, scratches, rust, and dirt to make models look battle-worn.

Weathering & Battle Damage technique demonstration

Weathering adds realism by simulating the effects of use, age, and combat on a model. This includes paint chips on armor, rust on metal, mud splatter on legs, dust on cloaks, and scratches on weapons. A cleanly painted model looks great, but a weathered model tells a story. The key is restraint — apply weathering where it would logically occur.

Best For

Vehicles and tanksVeteran warriorsDeath Guard / Nurgle modelsTerrainGritty, realistic schemes

Recommended Paint Types

BaseLayerTechnicalShade

Step-by-Step

1

Finish your base paint job first — weathering goes on last.

2

For paint chips: dab a small sponge (torn from blister foam) into a dark metallic or dark brown. Dab off most paint, then lightly press against edges and flat panels.

3

For scratches: use a fine brush to paint thin silver/dark lines on edges that would see wear.

4

For rust: stipple orange-brown paint in patches, then add darker brown and silver chips over it.

5

For dirt/mud: drybrush or stipple earth tones onto lower legs, tracks, and undersides.

6

For dust: very lightly drybrush a pale tan across surfaces facing upward.

7

Step back and assess — it's easy to overdo it.

Pro Tips

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Chips happen where the model would physically contact things: edges, corners, flat panels near handles.

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Use the sponge technique for random, natural-looking chip patterns.

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Layer your weathering: base damage (dark brown) → metal showing through (silver) → rust (orange).

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Vehicles get more weathering on the lower hull, tracks, and leading edges.

Common Mistakes

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Overdoing it — restraint is key. A few well-placed chips beat uniform damage.

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Random placement — weathering should follow logical wear patterns.

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Chips that are too large or too uniform in size.

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Applying weathering before the base paint job is finished.

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