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Object Source Lighting (OSL)

Paint the effect of a light source on the model, like a glowing sword or magic spell illuminating nearby surfaces.

Object Source Lighting (OSL) technique demonstration

Object source lighting turns something on the model into a lamp — a glowing blade, a torch, plasma coils — and then paints what that lamp does to everything around it. Two rules carry the whole illusion. First, the source itself must be the brightest thing on the model, near-white at its core, because nothing looks lit by something dim. Second, light is honest: it lands only on surfaces that face the source, strongest up close, fading with distance, and never bends around a corner. And because a coloured glaze can only tint what's beneath it, we first rebuild the lit surfaces toward a pale near-white of their own colour — the brightness lives underneath, the glaze supplies the colour of the light.

Best For

Glowing weapons and magic effectsTorch and firelightPlasma weaponsLava basesDisplay pieces

Recommended Paint Types

LayerGlazeBase

Step-by-Step

1

Paint the source itself first: the light source — the blade, torch flame, or plasma coil gets your brightest tone at its centre, nearly white, ringed by the pure colour of the light.

2

Trace with a finger which surfaces face the source and how close they sit — those, and only those, receive light.

3

Re-highlight those receiving surfaces BEFORE any coloured glaze: build each lit patch up toward a pale, near-white version of its own colour, brightest nearest the source. A glaze can only tint — the brightness must already be underneath, or the glow dries as a dull stain.

4

Thin the light's colour (plus near-white for the source core and the pale pre-highlights) to skim-milk or thinner glazes and glaze those pre-highlighted surfaces with your size 1 round, wicked nearly dry, 3–4 coats close to the source, tapering to a single coat at the fringe.

5

Deepen the sell by darkening the surfaces facing AWAY from the source a touch — contrast is what makes the glow read.

6

Step back at arm's length between every few coats; the moment the glow reads clearly, stop — subtle OSL always beats loud OSL.

If It Goes Wrong

If the glow smeared somewhere light couldn't physically reach, repaint that patch in its original colours and re-fade the boundary; if the whole effect looks weak, don't add more spill — brighten the source's core instead, that's almost always the missing piece.

Pro Tips

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Less is more. Subtle OSL looks way better than overdone OSL.

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The light color should tint the receiving surface, not replace it entirely.

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OSL works best on models that are otherwise darkly painted — the contrast sells the effect.

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Fluorescent paints are unusually vivid and make source cores read as genuinely emissive — and they glow under UV as a bonus.

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Red and purple light is hard: their saturated forms are dark, so hue-shift the core toward orange or pink to get real brightness.

Common Mistakes

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Glazing the glow colour straight over dark paint with no pre-highlight — the classic dull, stained OSL.

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Making the glow too strong — it should be subtle on most receiving surfaces.

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Light reaching surfaces it physically couldn't (going around corners, through objects).

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The light source itself not being bright enough — it needs to be the brightest point.

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Applying OSL over bright basecoats — it's hard to see. Works best over dark schemes.

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